I played a lot of World of Warcraft in my teenage years (over 10,000 hours worth) and have been a pretty active gamer in general ever since I was a kid. One gaming-related trend that Iām starting to see pop up (and get really excited about) in the crypto ecosystem (besides NFT-based games) is the gamification of different on-chain products and services.
For those who are unaware, a few weeks ago Zapper added gamification features to their dashboard where users could complete āQuestsā to earn experience points and level up. Thereās also a rewards section where users can claim unique NFTs based on their level (up to level 10) and it also displays how many people have claimed a particular reward so far. As for the quests - thereās only 3 so far - āOpen Zapperā, āAdd/Remove Liquidityā and āExchangeā. The former can be completed once a day with the latter 2 able to be completed once a week. To complete the āOpen Zapperā quest, users need only sign a message using their Ethereum wallet but it requires them to open up the Zapper dashboard each day which acts as a very sticky re-engagement tool. Of course, this tool isnāt anything new, itās one that a lot of mobile games use to lure people back into their pay-to-play casinos (and it works quite well).
Thereās another project out there called RabbitHole that is using gamification as a way to onboard more people into the crypto ecosystem. You can basically use their service to āgo questingā and earn rewards from your favorite projects (Compound, Aave, Uniswap etc). The thinking behind RabbitHole is that it should be possible to onboard a lot more new users into this ecosystem by simply offering them a ācarrotā (rewards) which isnāt dissimilar to what web2 products have done to bootstrap user-bases in the past (such as PayPal infamously giving away $10 to new users in the early days).
You could probably argue that liquidity mining/yield farming programs are a form of gamification that we already have - after all, users are essentially earning āpointsā whenever they farm tokens - it just so happens that these points have actual monetary value attached to them. But I would still love to see much more gamification in the crypto space - give me NFT rewards for using your product, allow me to access unique features if Iām a loyal user, have a progression/leveling system where I can earn āpower upsā and, of course, allow me to customize my experience. On top of this, Iād like to see more apps integrate some sort of social experience - maybe something around DAOs which are commonly referred to as āguildsā (another term thatās used heavily in the gaming world).
I think the fact that we havenāt seen much gamification of crypto apps is just a sign that weāre still so incredibly early. Much of the non-crypto tech world hasnāt clued into this ecosystem yet so we donāt see many of the traditional web2 tactics employed at this time. In saying that, I believe that with DeFi and web3 technologies, we can create many new ways to onboard users and keep them engaged - after all, yield farming is already a powerful crypto-native engagement tool (for better or worse).
Have a great day everyone,
Anthony Sassano
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All information presented above is for educational purposes only and should not be taken as investment advice.